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3G Multimedia Content Production as Social Communication
Christine Satchell, Supriya Singh, John Zic
Australasian Journal of Information Systems
Abstract
Young people are taking advantage of the ever-increasing accessibility and technical capabilities of 3G phones and the Internet to represent their experiences through multimedia content. However, this practice is inhibited by design shortcomings which don’t adequately protect the privacy of content, problemitise content management and which limit distribution. This paper explores how possible design solutions were envisioned thorough the use of a scenario, called the Trophy Room